Fixed randomly generated species not having enough traits if it has traits (such as Aquatic) that are required by something else.
Fixed randomly generated species having invalid trait and climate preference combinations.
Fixed randomly generated species having DLC-locked traits.
Fixed randomly generated empires having DLC-locked civics.
Fixed queued move orders from a system with an FTL inhibitor not being displayed correctly.
Fixed Imperial Heirs not having a starting leader trait.
Fixed duplicate tradition names in French.
Fixed an error in which you may have been prevented from using Operation Crisis Beacon again - beyond the intended 4-year lockout period - if said Operation was aborted after confirming its target.
Federation project Flocks of Cloud should no longer get stuck ad infinitum in the situation log.
Empires with the Under One Ruler origin no longer ignore the initial 20 year cooldown on government reform.
Cyborg general trait will now add +2 combat width, as stated in the tooltip.
Council Agenda Costs now benefit from Empire Size Effect modifiers.
Adjusted width of MP lobby chat entries so that they don't overlap the scroll bar.
Broken Shackles Origin event "Homesick" no longer casts affected Pops into the void.
Fixed AI hiring scientists without having science ships to assign them to.
Fixed AI hiring a governor without having a planet to assign them to.
Colonists now increase planetary build speed by 10% instead of creating defensive armies.
The opinion modifier from Defender of the Galaxy now only affects normal, non-fallen/awakened, empires that are capable of independent diplomacy.
The Khan now has terrifying admiral traits.
Sequential End-Game Crises now get +2 strength multipliers instead of +1.5.
The Shared Burdens civic no longer grants an increase to the base unity of the Egalitarian faction, as the benefit is now rolled into their living standards.
Renormalised political power from living standards and reduced base faction unity gain to better fit intended unity production.
(Raiding bombardment is always unable to steal the last pop of a colony) Each army present on a planet will also protect 2 pops from being vulnerable to Raiding bombardment.
The base rate at which Raiding bombardment steals pops has been dramatically reduced.
Increased the bombardment effectiveness of large fleets.
Empire Size now has a floor of 50, and thus can no longer go negative.
Resource production traits now require the leader to have at least level 2 to gain the first tier.
Rebalanced a number of leader traits: Some general and governor traits that previously encouraged moving leaders from planet to planet have been made council traits or had their modifiers changed to discourage this.