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Download Stellaris Nexus
Download Stellaris Nexus





download Stellaris Nexus download Stellaris Nexus

  • Fixed randomly generated species not having enough traits if it has traits (such as Aquatic) that are required by something else.
  • Fixed randomly generated species having invalid trait and climate preference combinations.
  • Fixed randomly generated species having DLC-locked traits.
  • Fixed randomly generated empires having DLC-locked civics.
  • Fixed queued move orders from a system with an FTL inhibitor not being displayed correctly.
  • Fixed Imperial Heirs not having a starting leader trait.
  • Fixed duplicate tradition names in French.
  • Fixed an error in which you may have been prevented from using Operation Crisis Beacon again - beyond the intended 4-year lockout period - if said Operation was aborted after confirming its target.
  • download Stellaris Nexus

  • Federation project Flocks of Cloud should no longer get stuck ad infinitum in the situation log.
  • Empires with the Under One Ruler origin no longer ignore the initial 20 year cooldown on government reform.
  • Cyborg general trait will now add +2 combat width, as stated in the tooltip.
  • Council Agenda Costs now benefit from Empire Size Effect modifiers.
  • Adjusted width of MP lobby chat entries so that they don't overlap the scroll bar.
  • Broken Shackles Origin event "Homesick" no longer casts affected Pops into the void.
  • Fixed AI hiring scientists without having science ships to assign them to.
  • Fixed AI hiring a governor without having a planet to assign them to.
  • Colonists now increase planetary build speed by 10% instead of creating defensive armies.
  • The opinion modifier from Defender of the Galaxy now only affects normal, non-fallen/awakened, empires that are capable of independent diplomacy.
  • The Khan now has terrifying admiral traits.
  • Sequential End-Game Crises now get +2 strength multipliers instead of +1.5.
  • The Shared Burdens civic no longer grants an increase to the base unity of the Egalitarian faction, as the benefit is now rolled into their living standards.
  • Renormalised political power from living standards and reduced base faction unity gain to better fit intended unity production.
  • (Raiding bombardment is always unable to steal the last pop of a colony) Each army present on a planet will also protect 2 pops from being vulnerable to Raiding bombardment.
  • The base rate at which Raiding bombardment steals pops has been dramatically reduced.
  • Increased the bombardment effectiveness of large fleets.
  • Empire Size now has a floor of 50, and thus can no longer go negative.
  • Resource production traits now require the leader to have at least level 2 to gain the first tier.
  • Rebalanced a number of leader traits: Some general and governor traits that previously encouraged moving leaders from planet to planet have been made council traits or had their modifiers changed to discourage this.






  • Download Stellaris Nexus